What are companion characters?

Companions are Non-Player Characters (NPCs) that serve a role in support or assistance to the player in a videogame. From Tails to Tifa, companions have emerged in nearly every genre throughout the modern era of videogaming.

What this site examines.

Throughout the diverse collection of modern video games, companions have maintained a presence that originates from the reflection of human culture, and are further justified by serving structural purposes. Across the wide spectrum of video game types, companions have proved time and time again that they can serve important ludological and narratological functions which enhance the gamers experience.

This website breaks down the types of companion characters that have emerged throughout videogame history, and justifies their existence and function.

Ludology vs. Narratology

Throughout this database you will hear us refer to the "ludological" and "narratological" functions of the companion characters. Here is a brief overview of Ludology vs. Narratology.

Ludology examines videogames as being entirely game-like; as and extension of sports and board games. Ludology is concerned with objectives rules, playability, interface, etc. Narratology sees videogames as connected to film, literature and other forms of narrative media. It is concerned with story, character, fiction, etc.

Here is more on the discussion of narratology vs. ludology.