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"It's like any other addiction," Elizabeth Woolley said last week. "Either you die, go insane or you quit. My son died." The mother of the victim of the incident blame Sony Online Entertainment responsible for the death of his son, whom shot himself after minutes after his online section in Everquest.
Doctors and counselors suggest that online gaming addiction needs to be treated more seriously than it is today. Fun factor isn't the only thing that keep these people going days and nights crawling in their 3-D world and adventuring with other virtual warriors like themselves. Addiction for some of these serious gamers can hit as hard as substance drugs. Like most drugs, certain portion of the population are more vulnerable to its addiction effect than other. In depth, there are even warning signs that one can spot whether oneself do have online gaming addiction (There reason why I stick with ONLINE gaming population is that it has almost no boarder in term of game play, making the time that someone COULD spend playing the game to almost infinity).
It is no wonder that MMORPG (Massive Multiplayer Online Role Playing Game) titles like EverquestTM is also called the "Evercrack". The issue being suggest here is that should these online games have labels on their case that give out warning signs as to HOW addictive that the game can be and the consequence that one might come to encounter if the "chemical" do get onto your body or even worse, to your mind? Read on...
